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Old Apr 11, 2007, 01:31 AM // 01:31   #21
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well coloneh, that could be because of your playing style with your own warrior. i've yet to die to a dervish toe to toe on my warrior, and to me, they're easier to kill than sins anymore seeing as most use the same 3 cookie cutter builds... but thats if you want to get into opinions...
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Old Apr 16, 2007, 01:43 AM // 01:43   #22
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Quote:
Originally Posted by Coloneh
this is my point. people say this, and i know my dervish can outdamage, and out tsurvive anything i can do on my warrior. I suppose its a matter of opinion.
that is true only if you are bad.
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Old Apr 16, 2007, 05:40 AM // 05:40   #23
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I dont think im tat good at warrior, but i know im good at dervish. It would really be interesting to me to see what a really good warrior can do compared to my dervish. I assume its about equal.
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Old Apr 16, 2007, 05:44 AM // 05:44   #24
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Basically when I'm not frontlining, I feel the following emotions:
Good Warrior: Scared "Oh ****, I'm going to die."
Good Dervish: Annoyed "****ers don't die."
Good Assassin: Asleep "Wait, you thought you could spike me through my protter? *YAWN*"
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Old Apr 16, 2007, 05:57 AM // 05:57   #25
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warrior has the highest DPS
Dervish can do Mini spike almost every 5-10 seconds
Assassins have the highest spike damage, but is very soft. also if u drain an assassin's energy or interupt a key skill in the chain, then they are useless.

Edit: Typos
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Old Apr 16, 2007, 05:58 AM // 05:58   #26
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i dont enjoy the enhancement managing of a dervish seems like a pain the bum to me =(
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Old Apr 16, 2007, 08:44 AM // 08:44   #27
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to be fair though, most dervs are awful players who think avatar of Balthazar is teh 1337zor skillz... not to mention just how annoying it is when ur playing a prot monk and they insist on spamming pious assault whenever i enchant them....

and sgt clarity, you ever been spiked down by a sin using temple strike or assault enchantments?
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Old Apr 16, 2007, 08:47 AM // 08:47   #28
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There is no such thing as a good dervish.
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Old Apr 24, 2007, 12:33 PM // 12:33   #29
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Quote:
Originally Posted by Samurai-JM
Summary: Low Armored. Fast. Deadly. Not as much armor and protection as other melee classes, but much faster, more DPS, and more conditions.
Wouldn't say sins have more DPS. In fact, they have the lowest DPS of the three. What they excel in is the ability to solo spike something in small packets. Warriors and dervishes can apply just as many conditions, but it is generally applied in a longer time period and results in much more efficient pressure.
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Old Apr 25, 2007, 08:07 AM // 08:07   #30
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Sumarai's summary is a summary of "ninja/assassin" cliches, nothing about the actual game.

The inability or inefficiency to change targets quickly while spamming attack skills, or whatever it is (Moebius>DB Spam, Unsus > Wild > Death another possibility) means less versatility, means ease to counter, resulting in overall decreased pressure. Healing seed is a bad example, but it, SoR, SoD, SoA, Guardian, Spirit Bond, and other nifty skills make attacking one target constantly nothing short of stupid.

Dervishes can spike better than you give credit for. In my eyes, they spike better than assassins can pressure... BY FAR. Whereas an assassin's spike can give monks a -limited- amount of pressure by forcing hex removal or RoFs or spirit bonds or something, a Dervish can increase effeciency of spikes by not only pressuring the monks hard, overextending in the case of Melandru, especially D/A (grasping earth is nice too), and spike a hell lot more often. Just like VS and MS or whatever it is you use recharge and, bam, a small spike which happens to increase DPS as well, whereas a sin using its attack skills as often as it can is barely any pressure for monks without some sort of coordination or tactics... which -is- important, but not the point here since the same can be said of warriors and dervishes.

Dervishes in practice aren't as extreme, same with paragons, but they are really just doing what warriors are doing with some differences, ie. reliance on forms/less versatility in skills, and range + party buff.

Answer to temple strike... it really is just damage + daze. Handling daze on spikes is really just about the opposing team's ability to make it useful and yours to counter it. KDs and Blackouts (well, at one point anyway) tend to do this job a lot better though, and BHA are more for splits and pressure than anything.. in my opinion. The idea of dazing a spike target in a large group battle... well, it does not often depend on the spiked target to save itself save positioning and screaming SPIKE ON TWO before the spike actually happens, and having temple strike seriously gimps the spike ability... ie. easier to save the spike anyway. So there, no more mentions of the skill, okay?

ALSO. WARRIORS DO NOT TAKE EONS TO BUILD UP ADRENALINE LOL CLEAVE DISMEMBER GOGOGOGO.

Seriously, you're saying that evis charges slower than SP? Even BB is okay, especially since I use EC with it (Tiger Stance/Flail yar), but what exactly are you people basing your assumptions on? The truth is that it's mostly likely PvE where the results are very different. Monsters with level more than 20 have more armor than usual, meaning that the base damage of a warrior (and even dervish) becomes less effective when paired with the armor ignoring damage of a sin spike.
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Old Apr 25, 2007, 09:32 AM // 09:32   #31
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Quote:
Originally Posted by Coloneh
I dont think im tat good at warrior, but i know im good at dervish. It would really be interesting to me to see what a really good warrior can do compared to my dervish. I assume its about equal.
Simply put you really cant compare, Any warrior thats going to do a 1 on 1 fight will bring Riposte/Deadly Riposte and some other block stances, and any dervish will prolly bring an avatar or a Mystic regen build. That fight could last for hours, and it would come down to who gives up first. I have both a Warrior and a Dervish and I can think of several builds I could use 1 on 1 agianst another melee class

1 on 1 fights dont belong in Guild Wars, and cant be used to determine which is better cause no one will use a 1 on 1 fight build in any other situation. (except AB where you see Riposte wars by the handful, and everyone wants to 1v1)

There have been many posts before and the general concensus is the warriors are the most versatile class out of the mellee classes

All I know is that Eviscerate + Executioners is a SCARY thing to be hit with.
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Old Apr 25, 2007, 10:19 AM // 10:19   #32
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To add my 2 cents...

Something that appears to have been forgotten is the 'fun' element. After all this is a game which most of us want to enjoy.

I have both a Warrior and an Assassin, and both of them have 3 protector titles (I only do PvE) and to compare the experiences is interesting.

With the Warrior I spend most of my time trying to protect the backline by body-blocking and trying to stop the backline from coming under a lot of melee damage. There is no doubting that this is an effective strategy for PvE since it probably took less time to finish the 3 campaigns on my warrior than it did my 'sin.

With the 'sin I float around the fringes and take out 'key' targets. Usually monks/necro's/ele's. The playing style with the 'sin seems a lot more fun to me. With the Warrior it was always a case of rush to engage the closest targets and try to keep the backline safe dropping in skills as appropriate. With the 'sin it was hold 'ctrl' and look around for which targets would be best off killing first.

However, when comparing the /deaths of them both the results are fairly clear... the 'sin has over 1,500 deaths, wheras the warrior is approaching 250, but as far as the 'fun' element goes I find it a lot more enjoyable to lurk on the fringes taking down key targets with the 'sin than soaking up the damage on the warrior.

I don't profess to be the greatest warrior or 'sin in the game, but I have played both classess through 3 campaigns for 3 protector titles so I like to think I know what I'm about in PvE with these chars.

Dervish I just cannot get the hang of at all. I'm 'Dervishly challenged' I think. I think that each of the 3 classess can be played in their own way and are useful for different things. It comes down to personal preference I think about what you prefer, for me, I love the 'sins ability to shadow step in and wreak havoc on the backline over the Warrior's 'slow steady' approach. Both systems seem to work fine in PvE it's just that one is more fun than the other to me.

BdP
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Old Apr 25, 2007, 08:49 PM // 20:49   #33
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A Dervish can do more pure damage than a Warrior anyday, there's nothing to argue about that really.

HOWEVER,
Damage is really the only thing they can do. They have very few utility skills and cannot knockdown or disrupt without limiting their secondary profession. This makes them amazing in PvE where there is no need to disrupt mobs while spiking, but in PvP they cannot kill a decent monk alone because they lack disruption, while warriors have knockdowns, shock, Disrupting Chop, etc.

Warriors have great innate utility that makes them deal out higher pressure in Pvp. They can knockdown fleeing foes with Bull's Strike. Hammer spikes can keep the foe on their foot unable to do anything while dealing heavy damage. And they can use their secondary for Shock, Rending Touch, Shadowsteps, etc.

Assassins can easily top a Dervish in damage for PvE, though. Moebius -> DB provides amazing, sustainable damage and most PvE mobs won't distract your Moebius Strike or anything so you're free to plough through. Shadow Prison spikes do more damage in 4 seconds than any other build, and in PvE Assassin's Promise allows the chain to be used repeatedly as stuff will nearly always die in PvE due to lack of protection.

In PvP Assassin spikes hit hard, but a single disrupt on their chain leaves them hacking away futily while waiting for recharges.

So really, IMHO

PvE:
Assassin > Dervish > Warrior

PvP:
Warrior > Dervish = Assassin
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Old Apr 25, 2007, 10:24 PM // 22:24   #34
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Quote:
Originally Posted by Marverick
A Dervish can do more pure damage than a Warrior anyday, there's nothing to argue about that really.

HOWEVER,
Damage is really the only thing they can do. They have very few utility skills and cannot knockdown or disrupt without limiting their secondary profession. This makes them amazing in PvE where there is no need to disrupt mobs while spiking, but in PvP they cannot kill a decent monk alone because they lack disruption, while warriors have knockdowns, shock, Disrupting Chop, etc.

Warriors have great innate utility that makes them deal out higher pressure in Pvp. They can knockdown fleeing foes with Bull's Strike. Hammer spikes can keep the foe on their foot unable to do anything while dealing heavy damage. And they can use their secondary for Shock, Rending Touch, Shadowsteps, etc.

Assassins can easily top a Dervish in damage for PvE, though. Moebius -> DB provides amazing, sustainable damage and most PvE mobs won't distract your Moebius Strike or anything so you're free to plough through. Shadow Prison spikes do more damage in 4 seconds than any other build, and in PvE Assassin's Promise allows the chain to be used repeatedly as stuff will nearly always die in PvE due to lack of protection.

In PvP Assassin spikes hit hard, but a single disrupt on their chain leaves them hacking away futily while waiting for recharges.

So really, IMHO

PvE:
Assassin > Dervish > Warrior

PvP:
Warrior > Dervish = Assassin

so you're saying an assassin can last in pve, hold aggro in pve, lead in pve, and keep its damage dealing, energy contained, pure overall dps higher than a warrior??

thats just silly.
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Old Apr 25, 2007, 11:09 PM // 23:09   #35
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As far as PvP [HA] goes, when doing midline casting and I see one of those three on me, my reactions:

Assassin: "RC me in 2 seconds and I'm fine." Not really a big problem. Usually don't kite if I know my monks.
Dervish: "Prot spirit me, them hurts." A little concerned, hoping my monks are on the ball. Kite some until they lose interest.
Warrior: "Ugh. This will probably suck. Prot plx." Kite until he goes away.
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Old Apr 26, 2007, 12:46 AM // 00:46   #36
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i agree 100% with Nkah. takes moments to end a sins chain in many ways. dervs are usually just mostly a pest rather than any form of immediate threat, and warriors are the ones to watch out for.
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Old Apr 26, 2007, 02:29 AM // 02:29   #37
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Maybe I'm a noob with assassins, but I just want to ask... how do you keep enemies alive so you can keep on doing the Moebius-Deathblossom loop on them?
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Old Apr 26, 2007, 02:33 AM // 02:33   #38
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im not sure what you mean by "keep enemies alive"
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Old Apr 26, 2007, 03:30 AM // 03:30   #39
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He means, how to keep the attack chain up if they die during it. Um... if they die during it, it's usually a good thing. The Moebius chain is nifty, but you really don't wanna be hitting one thing for too long if you're a sin. They're not designed to stand still for long periods of time.
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Old Apr 26, 2007, 02:37 PM // 14:37   #40
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Quote:
Originally Posted by masteroflife
warrior has the highest DPS
Actually Scythe has highest base DPS of all weapons.
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